While the word 'blaze' may be traditionally taken as playing the level at a fast pace (especially because it is very suitable for how the level actually plays), it's actually a reference to Commander Keen, whose main character is named Billy Blaze. In the intermission leading to this map, you'll see the statement, "You'd better blaze through this one!".It was also played on all of the normal boss levels in SoD. This track played on levels E3M9 and E6M9 (notably when you battled Hitler). The Music track is called " The Ultimate Challenge" from both Wolfenstein 3D and its sequel Spear of Destiny.makes a victory dash in the original is now the Commander Keen room with the exit switch. However, the layout has been modified some - five new secrets were added, one was removed, the door to the Cyberdemon opens automatically instead of manually, the door beyond the Cyberdemon does not require a key, and the final hallway where B.J. This level is modeled after the Wolfenstein 3D level E1M9, which serves as the boss level of the first episode.The code is still present but commented out. This level was originally going to have horizontally sliding doors like in Wolfenstein 3D.Amusingly, given that this is also used as the name of the level, this is the smallest level in the Doom II WAD file. "Grösse", technically written "Größe", is German for "size", referring to the immense size of the character compared to others seen in Wolfenstein 3D.This level is named after Hans Grösse, the boss of the corresponding Wolfenstein 3D level.In versions 1.666 through 1.8, even if all secrets revealed it still counts as 0% in the end of the level.See Kill percentage flag used for -nomonsters and respawning for more details. This map cannot normally be finished when using the -nomonsters parameter because the hanged Commander Keens are missing.Also, the original Wolfenstein 3D map features a secret to the right of Hans Grosse that is NOT replicated in this map (if it was, the secret would be to the right of the Cyberdemon). Note that only the 5th secret replicates one from the original Wolfenstein 3D. The center swastika on the eastern wall of the main area opens, revealing an invulnerability artifact (J).The center swastika on the western wall of the main area opens, revealing a cache of medikits, plasma cells and a plasma rifle (I).The northeastern pillar in the main room opens, revealing a super shotgun and two boxes of shells (H).The northwestern pillar in the main room opens, revealing a BFG9000 (G).The southeastern pillar in the main room opens, revealing a megasphere (F).The southwestern pillar in the main room opens, revealing three chainguns (E).Also, on the BFG Edition, the music track "The Ultimate Challenge", has been switched out with the track "DOOM".ĭoom Eternal Review - Intelligent Inferno Additionally, because of this removal of the references to the original game, the level has been renamed "Keen", as the cameo appearance of that character has not been removed. Additionally, the exit area, which is different from that of the original level, features cameos from id's even earlier game, Commander Keen, in the form of four versions of that game's titular protagonist who must be shot and killed by the player in order to reveal the level's exit switch.ĭespite previous claims that id would not be modifying the versions of Doom or Doom II included with Doom 3: BFG Edition, the secret levels have been heavily censored all Nazi imagery, including swastikas and portraits of Adolf Hitler, have been removed, and most disappointingly, all Wolfenstein SS enemies have been replaced with standard former humans. Also like "Wolfenstein", "Grosse" features the secret level-exclusive Wolfenstein SS enemy, though the boss that appears in the original map, Hans Grosse, has been replaced with a Cyberdemon, and to fit the Cyberdemon, the room's ceiling has been made twice as high as in the original Wolfenstein. Like "Wolfenstein", "Grosse" is a remake of a level from id Software's earlier release, Wolfenstein 3D, namely the level of the same name from the end of that game's first episode. It was designed by Sandy Petersen and uses the music track "The Ultimate Challenge". MAP32: "Grosse" (MAP34 in GBA) is the second secret map of Doom II and can be accessed from MAP31: Wolfenstein.
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